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LayoutBasically AIM consists of a Background and a
Foreground section.
The Background section produces flanged and “wah-wah” sounds.
It is composed out of a modified Bashi instrument (designed by
…..; BTW in my opinion Bashi is a fantastic instrument in itself).
The saw and pulse oscillators in the Bashi instrument have been
replaced by a Noise oscillator (used in the “Tempest” preset for
example) and a modified Revoice instrument (designed by John Dunn).
You can change the Background sound characteristics by setting the
Background instrument controls and/or the Revoice instrument
controls.
In addition you can change the rhythm of the Background section by
selecting other values for the 3 rhythm controls on the Metronome
panel.
The Foreground section is a relative simple configuration of 5
sample-players.
The first player is supposed to play Bass parts. Pitch, rhythm and
volume can be set in the first column on the AIM panel. Notes
produced by this sample-player are scaled to the selected Scale/Key
combination. (Note: Key sequences can be programmed in the “Key
Sequence” section at the bottom part of the AIM panel).
The second player is the first of two drummers. It plays a tabla by
default. You can set the pitch, rhythm and volume for this player.
Notes are NOT scaled.
The third sample is a “Pluck” sample and has a accompanying
function. You can select the rhythm and volume, but the pitch is
generated randomly (though scaled) within the min and max range
(“3Min” and “3Max”).
The fourth sample is like the second sample: a drum sound with a
single pitch value.
The fifth and last sample is the solo sample: its pitch and gate
values are generated by a 16-note sequencer. Clicking the New button
will select a new pattern for this sample. In addition you can set
the note center (“5Mid”) and note range (“5Rng”), as well as
rhythm and volume.
You can select one of two samples for solo, by clicking the
corresponding “SoloIns” button.
Foreground and Background sounds are mixed and fed to a Filter Delay
(designed by György Birki and NI, modified by AuReality). The
Filter Delay can dramatically alter the kind of sounds that are
produced.
Other controls that affect the sound are Scale, Solo Decay (minimum
and maximum), the solo instrument chosen (S1 or S2), the Key
Sequence values (including the “Div by” value!) and the
Foreground/Background volume ratio.
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Customizing
What follows are indications of how to change a preset to achieve
a certain goal.
- To change the flange effect, go into the Background panel and
change the Flange controls. Also note that the flange effect is
highly affected by the Cutoff parameter in the “dry”
section.
Note: like all timed parameters in AIM, the flange rate is
synchronized to the central BPM value as selected in the
Metronome panel.
- To change the wah-wah effect, go into the Background panel and
change the filter controls on the right side (mode, res,
multiplication factor (fac), etc.)
- To change the overall Background sound, change the controls in
the Revoice panel, particular the right octave control and the
Env controls.
- To change the rhythm, change the 1..3 rhythm controls in the
Metronome panel (they affect the Background rhythm but also have
effect on the rhythms of the sample-players), or change the
individual sample rhythm controls N1..N5.
- To change the balance between Background and Foreground, turn
the BG and/or FG knobs.
Note: the levels of Foreground and Background are partially
automated to add a dynamic feel to the produced sounds.
- To change the timbre, adjust the various pitch levels of the
sample-players, select another scale and/or modify the Key
Sequence.
- To get a complete other instrument, replace the samples with
samples of your own choice. Note that the Revoice instrument
also uses a sample
A few words about automation
What exactly is automated in AIM?
The most obvious form of automation obviously is the automatic
preset selector. When AutoPC is on, a clock pulse of the Interval
clock (which is NOT synchronized to the BPM clock) results in the
following sequence of events:
1. First the main volume is faded out.
2. When the main volume is at its lowest point, the program change
occurs and propagates throughout all instruments of AIM.
3. The main volume is faded in again.
In addition, three volume levels (L1..L3) are always automated,
even when AutoPC is off:
- Level 1 is the level of the flange part of the Background
sound
- Level 2 is the level of the wah-wah part of the Background
sound
- Level 3 is the level of the Foreground sound
Note: when one of the samples in a preset is too soft or too loud in
your opinion, adjust its individual level, NOT the overall
Foreground level.
Finally, the produced notes of the Bass, Pluck ans Solo
sample-players, as well as the Revoice sample, are automated, in the
sense that they are generated randomly (or, in the case of the Solo
sample-player, with a sequence) and scaled to the current Scale/Key
combination.
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